I have scanned my system with MalwareBytes and BitDefender, no issues identified. I have provided updated DxDiag and MSInfo files. Thanks Skuz, CatPaws and Zanarnar for all of the suggestions.Latest automated crash report id: 4F7D7B34-CD64-41D6-9EED-7E0F3714043D 2:50 EST My guess is the problem was somehow path related but I have no way to confirm. Rebooted, reinstalled and it just worked. The remaining items did not seem to address the issue so I uninstalled, cleaned up all the install directories and removed any reference in the registry. I had previously validated assets, \downloaded and installed a fresh version of Direct X 9c. Thanks for the detailed list of suggestions. NVidia Cards - Turn off antialiasing gamma correction from the NVidia Control Panel. Over-bright graphics with 2.0 shaders on:
Right Mouse button Click the EQ Icon, select Properties then compatibility then put a check in the box for "disable full screen optimizations" hit apply then run as administrator the first time you log inĭownload & install a fresh copy of Direct X 9cĭownload & install the latest C++ runtimesĬheck what Graphics hardware you are using & uninstall the old drivers & re-install the latest WHQL drivers for it or a new copy of the current drivers if you already have the latest ones. Press the green Validate button to have the LaunchPad check your game files and download any missing or corrupt files.) Run the LaunchPad and log in, but do not press play.Ĭlick on the Advanced Tools icon (looks like a gear) in the lower left and and choose Validate Game Assets. How to Validate Game Assets through the launchpad: eqlsUIConfig.ini loaded.Ġ0029:FAILED: Unable to initialize texture(s), closing game. \defaults.ini loaded.Ġ0005 arsing INI file. \eqclient.ini loaded.Ġ0005:CRender::InitDevice: Using 16bit 565 mode.Ġ0006:CRender::InitDevice: Using vsync 0.Ġ0007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.Ġ0008:CRender::InitDevice: HardwareTnL Enabled.Ġ0009:Using hardware vertex shaders.Ġ0010:CRender::InitDevice: Failed to create device with error 8876086C.Ġ0011:CRender::InitDevice: Failed 24bit Z with 16Bit Color, Retrying with 16bit Z.Ġ0012:CRender::InitDevice: Failed to create device with error 8876086C.Ġ0013:CRender::InitDevice: Retrying without lockable backbuffer.Ġ0014:CRender::InitDevice: Failed to create device with error 8876086C.Ġ0015:CRender::InitDevice: Using Software Vertex processing.Ġ0016:CRender::InitDevice: Failed to create device with error 8876086C.Ġ0017:CRender::InitDevice: CreateDevice failed.Ġ0018:CRender::InitDevice: Using 16bit 565 mode.Ġ0019:CRender::InitDevice: Using vsync 0.Ġ0020:CRender::InitDevice: Using 16bit depth buffer.Ġ0021:CRender::InitDevice: HardwareTnL Enabled.Ġ0022:Using hardware vertex shaders.Ġ0023:CRender::InitDevice: Failed to create device with error 8876086C.Ġ0024:CRender::InitDevice: Retrying without lockable backbuffer.Ġ0025:CRender::InitDevice: Failed to create device with error 8876086C.Ġ0026:CRender::InitDevice: Using Software Vertex processing.Ġ0027:CRender::InitDevice: Failed to create device with error 8876086C.Ġ0028:CRender::InitDevice: CreateDevice failed.Ġ0002:EQ Window Width: 2560 Height: 1440Ġ0003 arsing INI file. I have tried setting WindowMode=TRUE and WindowedMode=TRUE. Window pops up for a moment then disappears.